The Orange Room benchmark focuses on geometry processing, illumination and GPU simulated particles. The test uses a deferred, tile-based lighting method with seven shadow-casting spotlights. It features bloom effects and uses FXAA as an anti-aliasing solution.
The benchmark features CPU simulated physics using the Bullet Open Source Physics C++ Library. CPU simulated cloths are created using RigidBodies, SoftBodies and DynamicsWorld.
The rendering resolution is 2264 × 1348, which is 1132 × 1348 per eye. When a headset is connected, the rendered image is distorted to make it look natural when seen through the headset's lens and then scaled to the native display resolution, 1080 × 1200 per eye, used by both the HTC Vive and the Oculus Rift.