The Cyan Room benchmark uses a deferred renderer and focuses on geometry processing, illumination, and GPU-simulated particles. The test uses a deferred tile-based lighting method with several shadow casting spot lights. The test utilizes high-quality SSAO, bloom effects, and CMAA anti-aliasing.

The rendering resolution is 2264 × 1348, which is 1132 × 1348 per eye. When a headset is connected, the rendered image is distorted to make it look natural when seen through the headset's lens and then scaled to the native display resolution, 1080 × 1200 per eye, used by both the HTC Vive and the Oculus Rift.