Cyan Room is a DirectX 12 benchmark. Sitting between the Orange Room and Blue Room benchmarks, it features a large, complex scene and many eye-catching effects. Cyan Room shows how using an API with less overhead can help developers deliver impressive VR experiences even on modest PC systems.
Benchmarking on your desktop
By default, the benchmark runs on your monitor. To pass the test, your PC has to maintain a consistent frame rate of 109 FPS or above without dropping frames.
Benchmarking with a connected HMD
You can choose to run the test on a connected HMD from the Options screen. Some VR headsets, such as the Oculus Rift, detect whether the headset is being worn. You will need to cover the proximity sensor with your finger or tape. Or you can place the headset on your forehead rather than over your eyes. The target frame rate is 88.9 FPS when an HMD is connected.
VRMark benchmark tests use an animated camera. For your comfort, please take off your headset while the test is running.
Target frame rate
The target frame rate for the Blue Room benchmark when running in HMD mode is 88.9 FPS, slightly lower than the 90 Hz refresh rate of HTC Vive and Oculus Rift to allow for occasionally missed frames.
On the desktop, the same workload running on the same hardware achieves a consistent average frame rate of 109 FPS. The difference is explained by VR SDK overhead and the HMD refresh rate, as covered in the Target Frame Rate section of this guide.
You can change the rendering resolution and other settings on the Custom run screen. The settings you choose apply to Benchmark and Experience modes.
Making the scene more or less demanding with custom settings, then running Experience mode on an HMD is a great way to see how system performance affects your personal VR experience.