The PCMark for Android Work 3.0 benchmark shows you how well your device handles common productivity tasks such as browsing the web, editing videos, working with documents and data, and editing photos.
Work 3.0 benchmark scores are not comparable with results from Work 2.0 or Work 1.0.
Work 3.0 performance benchmark
Use the Work 3.0 performance benchmark to test the performance of your device. This test takes around 10 minutes on a typical smartphone.
Work 3.0 battery life benchmark
Use the Work 3.0 battery life benchmark to measure battery life and performance. Measuring performance and battery life together provides a better view of the overall profile of a device than benchmarking performance alone.
The Work 3.0 battery life benchmark uses the same workloads as the Work 3.0 performance benchmark.
The battery must be at least 80% charged before the test will start. The test loops the Work 3.0 performance benchmark until the battery charge drops below 20%. Do not use the charging cable or connect your device to a PC while the test is running.
Battery life testing can take many hours during which you will not be able to use your device for other tasks.
Work 3.0 adds 64-bit support to the Work 2.0 benchmark. 64-bit CPUs deliver faster, richer experiences and other performance improvements. As a result, benchmark scores from Work 3.0 are not comparable with results from Work 2.0 or Work 1.0.
Web Browsing 3.0
Web Browsing 2.0 measures performance when rendering a web page, scrolling, zooming, searching for content, and re-rendering the page after editing and adding an item. The test used the native Android WebView view.
Video Editing 3.0
Video Editing measures performance when playing, editing, and saving video. The test uses OpenGL ES 2.0, the native Android MediaCodec API, and Exoplayer, a Google-developed media player.
Writing 2.0 measures the time to open, edit, and save a document using the native EditText view and PdfDocument API. The PDF is encrypted, decrypted, and then rendered in a RecyclerView.
Photo Editing 3.0
Photo Editing 2.0 measures the time taken to open, edit, and save a set of 4 MP JPEG images. The test uses four different APIs, including the latest version of the android.renderscript API, to filter and manipulate the images.
Data Manipulation 3.0
Data Manipulation simulates the demands of data-heavy applications such as fitness and financial apps. It measures the time to parse data from various file formats, then records frame rate while interacting with dynamic charts.