The test models the use of hobbyist and professional 3D design, modeling and visualization applications.
The test covers two scenarios:
- Visualization of a 3D model
- Calculating a simulation
Implementation
The tests use a modified engine from 3DMark Sling Shot running custom content in an OpenGL 4.3 code path.
The ray-tracing test uses a POV-Ray build created by UL. The modifications are:
- The dimensions of the image produced by the POV-Ray benchmark have been changed from 512 × 512 to 256 × 256.
- The registry entry is changed from POV-Ray to POV-Ray-Futuremark
- The editor is not loaded
- Removed a warning about “ambient” being deprecated from the main window.
The workload for the ray tracing test is the built-in benchmark scene in POV-Ray, with the output image size 256 × 256. The score is calculated as the total time it took to run the POV-Ray benchmark.
Rendering and Visualization score
Rendering and Visualization score = K × geomean(R_1, 1 / R_2) Where: K = scoring coefficient = 3530
Result | Definition | Unit | Typical range |
---|---|---|---|
R_1 | Graphics | FPS | 13-245 |
R_2 | Ray tracing | s | 46-110 |