Graphics test 1 features a complex scene rendered in real-time. The test uses the DirectX 11 graphics API. Frames are rendered at 1920 × 1080 resolution then scaled to the window display resolution.

Graphics test 1 focuses on geometry and illumination. Particles are drawn at half resolution and dynamic particle illumination is disabled. There are 100 shadow casting spot lights and 140 non-shadow casting point lights in the scene. Compute shaders are used for particle simulations and post-processing. The pixel processing load is lower than in Graphics test 2 as there is no depth of field effect.