Graphics Test 1

Graphics tests are designed to stress the GPU while minimizing the CPU workload to ensure that CPU performance is not a limiting factor. 

Graphics test 1 focuses more on the rendering of transparent elements. It utilizes the A-buffer heavily to render transparent geometries and big particles in an order-independent manner. Graphics test 1 draws particle shadows for selected light sources. Ray-marched volumetric illumination is enabled only for the directional light. All post-processing effects are enabled.

Graphics Test 2

Graphics tests are designed to stress the GPU while minimizing the CPU workload to ensure that CPU performance is not a limiting factor. 

Graphics test 2 focuses more on ray-marched volume illumination with hundreds of shadowed and unshadowed spot lights. The A-buffer is used to render glass sheets in an order-independent manner. Also, lots of small particles are simulated and drawn into the A-buffer. All post-processing effects are enabled.