A benchmark version number is specific to a test. Benchmark version numbers change rarely and only when absolutely necessary to accommodate changes in third-party applications or bug fixes.
Sling Shot and Sling Shot Extreme share some common version history as they use the same engine and assets.
Version | Notes |
---|---|
3.1 | Improved compatibility with Arm Mali-G72 and Mali-G76 GPUs. Sling Shot Extreme benchmark scores for those GPUs will be lower with this version. |
3.0 | Enabled depth buffer in the lighting pass. Scores from v3.0 are not comparable with previous versions. |
2.3 | Added Vulkan version of Sling Shot Extreme |
2.2 | Fixed a Physics Test bug introduced in 3DMark Sling Shot iOS app version 1.0.745. Scores from v2.2 are again comparable across platforms and devices. |
2.0 | Launch version for iOS Improved Android version compatibility with Arm Mail GPUs. Scores from v2.0 are not comparable with v1.0 results. |
1.0 | Launch version for Android |