A benchmark version number is specific to a test. Benchmark version numbers change rarely and only when absolutely necessary to accommodate changes in third-party applications or bug fixes.
Sling Shot and Sling Shot Extreme share some common version history as they use the same engine and assets.
|3.1||Improved compatibility with Arm Mali-G72 and Mali-G76 GPUs. Sling Shot Extreme benchmark scores for those GPUs will be lower with this version.|
|3.0||Enabled depth buffer in the lighting pass. Scores from v3.0 are not comparable with previous versions.|
|2.3||Added Vulkan version of Sling Shot Extreme|
|2.2||Fixed a Physics Test bug introduced in 3DMark Sling Shot iOS app version 1.0.745. Scores from v2.2 are again comparable across platforms and devices.|
|2.0||Launch version for iOS|
Improved Android version compatibility with Arm Mail GPUs. Scores from v2.0 are not comparable with v1.0 results.
|1.0||Launch version for Android|