Graphics tests measure GPU performance. They stress the GPU while minimizing the CPU workload to ensure that CPU performance is not a limiting factor.
Graphics Test 1
3DMark Fire Strike Graphics Test 1 focuses on geometry and illumination. Particles are drawn at half resolution and dynamic particle illumination is disabled. There are 100 shadow casting spot lights and 140 non-shadow casting point lights in the scene. Compute shaders are used for particle simulations and post-processing. Pixel processing is lower than in Graphics Test 2 as there is no depth of field effect.
Graphics Test 2
3DMark Fire Strike Graphics test 2 focuses on particles and GPU simulations. Particles are drawn at full resolution and dynamic particle illumination is enabled. There are two smoke fields simulated on GPU. Six shadow casting spot lights and 65 non-shadow casting point lights are present. Compute shaders are used for particle and fluid simulations and for post-processing steps. Post-processing includes a depth of field effect.