Wild Life Extreme is a GPU benchmark
3DMark Wild Life Extreme measures GPU performance. It does not have a CPU test.
With new effects, enhanced geometry, more particles, and a 4K UHD rendering resolution, Wild Life Extreme is over three times more demanding than the Wild Life benchmark.
The Wild Life Extreme graphics test consists of multiple scenes with variations in the amount of geometry, lights and post-processing effects. The backbone of the test is a deferred renderer with clustered light culling. The scenes utilize transparent geometry in the form of clouds, dust and bright self-illuminated particles. The main source of illumination is the shadowed directional light. Unshadowed omni lights contribute to illumination as well, while a single non-shadowed frustum light is used in a few scenes. The post-processing effects include bloom, heat distortion, volume illumination and depth of field.
Differences from Wild Life
New effects
Wild Life Extreme adds adaptive screen space ambient occlusion and temporal anti-aliasing.
Asynchronous compute
Wild Life Extreme uses asynchronous compute to overlap rendering passes for maximum utilization of the GPU.
Workload changes
- Increased maximum anisotropy for anisotropic filtering of material textures
- Increased shadow map resolution
- Increased shadow map sample count
- Increased volume illumination sample count
Higher-resolution bloom effect
Increased geometry load by roughly 25% in every scene
Increase particle load by doubling the number of particles