The DirectStorage feature test produces three results. 

 

  • The bandwidth performance from storage to GPU memory with DirectStorage activated. The number represents the average bandwidth in gigabytes per second (GB/s) of game assets transferred using DirectStorage
  • The bandwidth performance from storage to GPU memory with DirectStorage deactivated. The number shows the average bandwidth in gigabytes per second (GB/s) of game assets transferred using the standard Windows API.
  • The difference in performance between DirectStorage on and off, expressed as a percentage


You can use the performance difference result, or compare the average bandwidth to see how the DirectX API's DirectStorage function affects performance. There are a number of sub-values from different parts of the system, from local storage - mostly SSDs - to the system RAM and VRAM. The DirectStorage feature test measures with and without the GDeflate compression, introduced with DirectStorage 1.1. 


The following are the sub-tests from which the overall performance difference gets calculated: 

  • Storage to VRAM (measured with DS on + GDeflate vs. DS on + uncompressed assets vs. DS off no compression)  
  • Storage to RAM (DirectStorage on vs. off, each with uncompressed assets)
  • RAM to VRAM (DS on + GDeflate vs. DS on + uncompressed assets vs. DS off no compression)  
  • GDeflate Decompression (the GDeflate Decompression Bandwidth)