The 3DMark Android application version number applies to the software as a whole. It changes often as we add new features and make updates to ensure compatibility with the latest devices. We recommend using the latest version of 3DMark.
A benchmark version number—for example, Wild Life v1.0—is specific to a test. Benchmark version numbers change rarely and only when absolutely necessary.
You can check the current application and benchmark version numbers from the Settings screen.
3DMark Android v2.2.4815 — September 13, 2022
Wild Life Extreme 1.1 contains CPU optimizations to ensure the test is not limited by the CPU. Scores are mostly unaffected, but scores of some high-performance computers may see slight improvements. For comparing against M1 Ultra powered Apple systems and higher GPU performance level Windows systems, scores from Wild Life Extreme 1.1 should always be used for all systems compared to ensure the best GPU performance comparison.
- Improved threading performance to reduce CPU bottleneck on high-performance desktop computers in Wild Life Extreme. Scores from current Android devices are not expected to be affected.
- Fixed an issue on devices running Android 13 that caused the Wild Life and Wild Life Extreme benchmarks to crash at the loading screen.
3DMark Android v2.2.4810 — August 15, 2022
- Fixed an issue that caused the app to crash on x86 devices.
3DMark Android v2.2.4809 — June 8, 2022
- 3DMark now recommends the Wild Life Extreme benchmark on devices with the Qualcomm Snapdragon 8 Gen 1 chipset.
- To avoid benchmark results being limited by the refresh rate of the screen on high-end devices, Wild Life now shows the score as "Maxed out" if any part of the test exceeds 60 frames per second.
3DMark Android v2.2.4805 — April 26, 2022
- Fixed an issue that could cause the Stress Test result screen to show incomplete or corrupted data in the Performance Range chart.
3DMark Android v2.2.4802 — March 31, 2022
- Fixed an issue that could cause the benchmark to fail if the device clock hits midnight while the test is running.
3DMark Android v2.2.4801 — February 8, 2022
- Improved compatibility with Android 12 devices that have a display with an unconventional aspect ratio.
- Fixed a shader issue that could cause the benchmark to fail on older devices.
3DMark Android v2.2.4792 — December 15, 2021
- Fixed an issue that could cause Wild Life and Wild Life Extreme to crash on Android 12 devices that have a screen refresh rate greater than 60 Hz.
3DMark Android v2.2.4786 — September 02, 2021
- Fixed an issue that caused Wild Life and Wild Life Extreme to crash on devices running Android 12 Beta 3.
3DMark Android v2.2.4785 — August 11, 2021
- Added new option to disable the loading screen in the Professional Edition app.
- Updated app permissions in line with the latest guidelines.
- Improved detection of compatible devices.
- Fixed a bug that caused the stress test ‘performance range’ chart data to be corrupted.
3DMark Android v2.2.4767 — July 28, 2021
- Improved workload exit handling when cancelling a Wild Life or Wild Life Extreme benchmark run on the loading screen.
- Fixed a minor rendering issue related to the particle data structure buffer in Wild Life Extreme.
3DMark Android v2.2.4763 — June 08, 2021
- Improved crash reporting.
- Fixed a bug that caused black blocky rendering artifacts on some devices.
3DMark Android v2.2.4746 — May 11, 2021
- Added a link to the new 3DMark user guide on the result details screen.
- Wild Life Extreme Unlimited scores are now visible when selected on the Compare screen.
- Fixed a bug in the Vulkan implementation of Wild Life Extreme Unlimited. Benchmark scores are not affected.
3DMark Android v2.2.4745 — May 3, 2021
This major update adds Wild Life Extreme, a new, more demanding, cross-platform benchmark for the next generation of Android devices.
- Wild Life Extreme benchmark.
- Wild Life Extreme Stress Test.
- Improved detection of compatible devices.
3DMark Android v2.1.4739 — April 21, 2021
- Improved error handling after downloading benchmark files on a bad network connection.
3DMark Android v2.1.4726 — March 23, 2021
- Improved hardware detection for the latest devices.
- If the benchmark run fails for any reason, 3DMark will send an automated error report to help us identify the problem.
3DMark Android v2.1.4723 — February 4, 2021
- To avoid benchmark results being limited by the refresh rate of the screen on high-end devices, Sling Shot and Sling Shot Extreme now show the score as "Maxed out" if any part of the test exceeds 60 frames per second.
- 3DMark now recommends the Wild Life benchmark on devices that can "Max out" Sling Shot or Sling Shot Extreme.
- Fixed a rare issue that could cause the app to crash if it could not connect to the UL servers.
3DMark Android v2.1.4713 — January 14, 2021
This update marks the end of support for the 3DMark API Overhead feature test, which is now hidden in the app by default. If needed, you can find it by going to the Settings screen and using the option to "Show unsupported tests."
- Added a warning message when the app cannot connect to UL servers.
- Updated Firebase Analytics and Crashlytics libraries.
- Device type filter settings on the Compare screen are now saved when the "Remember my filters" option is enabled.
- Fixed a bug in the Compare screen filter settings that saved the OS version filter setting when the dialog was dismissed or canceled.
- Searching for a nonexistent device name no longer clears the Compare screen search field.
3DMark Android 2.1.4708 — December 3, 2020
- Updated the device identifier library (CPUID version 1.11).
- Fixed the blank performance range chart for the best and worst loops in the Wild Life Stress Test.
3DMark Android 2.1.4704 — November 25, 2020
- Fixed bugs that caused crashes in the Wild Life benchmark.
3DMark Android 2.1.4699 — November 4, 2020
- Reverted the device RAM requirement for Wild Life and the Wild Life Stress Test to 3 GB.
- Fixed a rare crash issue.
3DMark Android 2.1.4698 — October 29, 2020
- Increased the device RAM requirement for Wild Life and the Wild Life Stress Test to 4 GB.
- Improved results handling after the benchmark run ends.
3DMark Android 2.1.4694 — October 15, 2020
- New 3DMark Wild Life benchmark.
- New 3DMark Wild Life Stress Test.
- Sling Shot Extreme no longer runs the OpenGL ES 3.1 and Vulkan benchmarks consecutively. The OpenGL ES 3.1 test runs by default. Use the test settings icon to select and run the Vulkan test.
- New adaptive app icon.
- Improved compatibility with the latest devices.
- Removed landscape rotation for devices that are not Android TVs,
- Fixed a bug that resulted in the Run button icon disappearing after downloading and installing a test.
- Fixed a bug that reversed scores on devices with an unsupported RTL language.
3DMark Android 2.0.4661 — March 16, 2020
- Updated CPUID module to improve compatibility with upcoming devices.
- Benchmark results are now submitted using HTTPS.
3DMark Android 2.0.4652 — January 14, 2020
This update marks the end of support for 3DMark Ice Storm benchmarks. These tests no longer provide useful results with modern devices. Ice Storm tests are now hidden in the app by default. If needed, you can use them by going to the Settings screen and using the option to "Show unsupported tests."
3DMark Android 2.0.4646 — November 21, 2019
- Fixed a UI crash in My Device and Compare screens.
3DMark Android 2.0.4645 — November 20, 2019
- Corrected an issue in the application manifest that prevented Android TV devices from seeing 3DMark in Play Store.
3DMark Android 2.0.4643 — November 18, 2019
- Now compatible with Android TV devices.
- The app now uses https to send and receive data.
- Fixed a crash that could occur when running the API Overhead feature test on the fastest Android devices.
- Ice Storm Demo now has music and audio again.
- Fixed test automation in the Professional Edition app.
3DMark Android 2.0.4608 — June 28, 2019
A change in this update means that Sling Shot Extreme benchmark scores will be lower on devices with an Arm Mali-G72 or Mali-G76 GPU. Other benchmarks and devices are not affected.
- Now available as a 64-bit app.
- 3DMark can now detect when Huawei performance mode is enabled.
- Result files now include the workload version number.
- Fixed a few cosmetic rendering bugs in Sling Shot and Sling Shot Extreme.
- Improved compatibility with Arm Mali-G72 and Mail-G76 GPUs. Sling Shot Extreme benchmark scores for those GPUs will be lower with this version.
3DMark Android 2.0.4589 — January 16, 2019
A change in this update means that Sling Shot Extreme Vulkan benchmark scores will improve on some devices. Other benchmark scores are not affected.
- The Vulkan version of the Sling Shot Extreme test has been modified to improve the comparability of scores with the OpenGL ES 3.1 version. Vulkan scores will improve on many devices. Vulkan scores from this version (Sling Shot Extreme - Vulkan v3.0) should not be compared with results from earlier versions.
- Fixed an issue that could cause the API Overhead feature test to fail on newer devices.
3DMark Android 2.0.4580 — May 23, 2018
- Added user privacy settings for app analytics and crash reporting.
3DMark Android 2.0.4573 — December 18, 2017
- Completely redesigned app is now faster and more useful than ever.
- New charts, lists, and cards help you learn more about your device.
- See how your scores and device compare with the latest models.
- New Sling Shot Extreme benchmark test using the Vulkan API.
- New Material Design UI is fast, responsive, and easy to use.
3DMark Android 1.7.3516 — August 17, 2017
- New API Overhead feature test lets you compare the performance of Vulkan and OpenGL ES 3.0 APIs on your Android device. The Vulkan part of the test requires Android 7.0 or later and Vulkan compatible hardware. The OpenGL ES 3.0 part of the test requires Android 5.0 or later and OpenGL ES 3.0 compatible hardware. Please note that devices which shipped with early Vulkan drivers may have performance and stability issues in this test.
- Fixed an issue with updating the device list that could cause crashes on some devices.
- Fixed a Sling Shot benchmark compatibility issue on devices with the Mali-G71 GPU.
3DMark Android 1.6.3439 — January 13, 2017
- This update fixes an issue in the previous version (1.6.3428) that could affect performance on some Qualcomm-powered devices. Benchmark scores on those devices will return to the correct level with this update.
3DMark Android 1.6.3428 — December 7, 2016
This minor update renames some tests to make it easier to compare scores across platforms. The test names in the Android app now match the test names used in the iOS app. Benchmark scores are not affected.
- "Sling Shot using ES 3.0" test is now simply called "Sling Shot."
- "Sling Shot using ES 3.1" test is now called "Sling Shot Extreme."
- Improved benchmark compatibility information.
3DMark Android 1.5.3285 — August 31, 2015
- Sling Shot fix for devices that support OpenGL ES 3.2.
- Sling Shot compatibility warning is now specific about requiring Android 5.0 or later.
3DMark Android 1.5.3263 — July 27, 2015
This update completely replaces the standalone Sling Shot app released for limited testing in April 2015. That app is no longer available from Google Play and should not be used for further testing since its scores are not comparable with this update.
- New Sling Shot benchmark for testing OpenGL ES 3.1 and OpenGL ES 3.0 performance on compatible devices running Android 5.0 or later.
- New hardware monitoring chart shows how CPU clock frequency, CPU usage, temperature and battery charge changed while the benchmark was running.
- 3DMark now recommends the best test for your device.
- New layout makes choosing benchmarks easier.
- Save storage space by installing only the benchmark tests you need.
- Added Russian localization.
- Added support for Android TV.
- Sling Shot now runs on ARM Mali GPUs.
3DMark Android 1.4.2925 - December 15, 2014
- Fixed a bug that caused the UI to hang with a black screen if the benchmark run ended unexpectedly.
- Minor UI improvements and bug fixes.
3DMark Android 1.4.2717 - December 5, 2014
- 3DMark now recommends the best benchmark test for your device.
- New Benchmarks page shows which tests are currently installed.
- New Test Details pages explain what each benchmark measures.
- Downloading and installing tests is now faster and uses less memory.
- Optimized app startup time and update check.
- Device Channel is now called Best Devices.
- 3DMark is compatible with Android 5.0 (Lollipop).
- Fixed a problem where 3DMark could not install tests even though there was enough space on the storage or SD card.
- Fixed sorting by screen size on Best Devices list.
3DMark Android 1.3.1439 - March 24, 2014
- Added the ability to selectively delist devices based on Android version.
- Delisted Samsung devices that comply with Futuremark benchmark rules after being updated* have been relisted in the 3DMark Device Channel.
- Samsung Galaxy S IV: scores are valid when using Android 4.2.2 and 4.4.x or later.
- Samsung Galaxy Note III: scores are valid when using Android 4.4.2 or later.
*Provided that the device is running the official update provided by Samsung.
- Fixed a bug that prevented downloads on devices set to use Turkish language.
3DMark Android 1.3.1375 - March 7, 2014
- Optimizations to improve the speed at which tests are downloaded and installed.
- Fixed a bug that prevented the Device Channel from updating with the latest devices.
3DMark Android 1.3.1309 — February 21, 2014
- Do you love your phone? Let other 3DMark users know with the new Recommend My Device feature.
- 3DMark Android benchmark is now available in Simplified Chinese.
- 3DMark now supports the ability to install and uninstall benchmark tests from within the app. Look out for new tests coming soon.
- Improved UI rendering performance.
- Now requires Android 4.0.0 or higher. Android 3.2 support has been retired.
- Fixed a compatibility issue affecting Sony Xperia SP and Samsung Galaxy S III models with the Qualcomm Snapdragon MSM8960 chip.
- Improved reliability on devices with less than the recommended 1 GB of memory.
- Support for installing 3DMark on AOSP devices that cannot access Google Play store.
- Sideloading support for networkless installation.
3DMark Android v220.127.116.112 — November 25, 2013
- Device models that do not comply with our benchmark rules have been delisted from the Device Channel.
- You should not use scores from delisted devices to compare devices.
- Compare your score with Windows 8 tablets in the Device Channel.
- Devices are color-coded by OS in the Device Channel.
- You can filter scores by OS in the Device Channel.
- Improved compatibility with the latest NVIDIA hardware.
- Improved compatibility with some Samsung Galaxy S3 models.
3DMark Android Edition v18.104.22.1689 — Sept 9, 2013
- New Ice Storm Unlimited test.
- Compare 3DMark scores with Apple iOS devices in the Device Channel.
- Forced vertical sync on Android devices limits apps to displaying a maximum of 60 frames per second. Your score will be shown as "Maxed out" if your device hits the vertical sync limit during a test.
- 3DMark will recommend the best test for your device to avoid vertical sync limits.
- Nexus 7 (2013) is correctly identified.
- Ice Storm updated to version 1.2.0
3DMark Android Edition v1.0.3-1138 - August 20, 2013
- Added a workaround for a driver bug on Nexus 7 devices running Android 4.3.
3DMark Android Edition v1.0.2-1109 - May 2, 2013
- Added chipset model to device detail pages.
- Ice Storm Extreme Physics test for measuring CPU performance now runs at 720p to ensure the result is not influenced by the GPU. Ice Storm Extreme scores may improve slightly on devices with low-end GPUs.
- Faster image loading in the Device Channel.
- Better score bar scaling in search result lists.
- Reduced app size to 149 MB.
- Automatically skip demo on devices with TI OMAP 44xx chipset to avoid a memory-related crash. There will be some visual corruption during the Physics test however this does not affect the score and you will now be able to complete all the tests on these devices.
- Automatically skip demo if the device runs out of memory during the demo, typically on devices with 512 MB of memory. The recommended minimum device memory for 3DMark is 1 GB (1024 MB).
- Fixed a bug that prevented your best score from being shown as your Highest Score.
- My Device now shows the Android OS version installed on the current device. Device Channel detail pages show the Android OS version shipped with the model.
- Ice Storm version 1.1.1
3DMark Android Edition v1.0.1-949 — April 11, 2013
- You can now search the Device Channel.
- You can now report unknown and incorrectly identified devices.
- Fixed a bug that caused crashes for some users.
- Fixed the "no score" bug that could cause the test to exit after the demo.
- The Device Channel list loads faster and uses less memory.
3DMark Android Edition v1.0.0 — April 2, 2013
- Launch version.
- Added Ice Storm Extreme test for the latest smartphones and tablets.
- Ice Storm version 1.1.0