Graphics tests measure GPU performance. They stress the GPU while minimizing the CPU workload to ensure that CPU performance is not a limiting factor.

Graphics Test 1

Night Raid Graphics Test 1 uses deferred rendering. The main source of illumination is the shadowed directional light shining in through the windows. There are a few dynamic frustum lights. Unshadowed omni lights contribute to illumination as well. The scene contains tiny, scattered particle systems. Screen-space dynamic reflection and ambient occlusion are enabled. Post-processing effects include lens reflections and bloom.

Graphics Test 2

Night Raid Graphics Test 2 uses forward rendering. Tessellated objects appear in almost all frames. There are a few shadowed frustum lights and a small number of point lights. The scene contains large particle systems with depth complexity. Post-processing adds a depth of field effect.