Sling Shot Graphics tests measure GPU performance. They stress the GPU while minimizing the CPU workload to ensure that CPU performance is not a limiting factor.
Graphics Test 1
Sling Shot Graphics Test 1 has an emphasis on geometry processing while having simple shaders. Volumetric illumination is disabled, but the scene contains particle effects. FFT-based bloom effects and a depth of field effect are added as post-processing steps. The bloom effects use Pixel shaders.
- No volumetric illumination
- Particle effects
- Post-processing
Graphics Test 2
Sling Shot Graphics Test 2 has shaders that are more mathematically complex than Graphics Test 1 but has less geometry to process. Simple volumetric illumination is used, but the scene has no particle effects. Post-processing steps are similar to Graphics Test 1.
- Volumetric illumination
- No particle effects
- Post-processing