3DMark Speed Way
3DMark Speed Way is a DirectX 12 Ultimate benchmark for ray tracing capable gaming PCs running Windows 10 and 11. Speed Way’s engine is assembled to demonstrate the new features DirectX 12 Ultimate brings to raytraced gaming.
|Benchmark||3DMark Speed Way|
|Target hardware||GPUs that support DirectX 12 Ultimate and DirectX Raytracing|
|Workloads||Graphics Test measuring GPU performance|
|Graphics API||DirectX 12 feature level 12_2|
|Rendering resolution||2560 × 1440|
Introduction to DirectX 12 Ultimate
DirectX 12 Ultimate is the next generation for gaming graphics. It adds powerful new capabilities to DirectX 12, helping game developers improve visual quality, boost frame rates, reduce loading times, and create vast, detailed worlds.
3DMark Speed Way’s engine demonstrates what the DirectX 12 Ultimate API brings to ray-traced gaming. It uses DirectX Raytracing tier 1.1 for real-time global illumination and real-time raytraced reflections, as well as new performance optimizations like Mesh Shaders.
3DMark Speed Way was developed with expert input from AMD, Intel, NVIDIA, and the other members of the UL Benchmark Development Program.
HDR can be enabled in custom benchmark runs and Interactive mode. You need a HDR capable monitor and GPU to enable HDR.
Ray tracing in Speed Way
Speed Way uses DirectX Raytracing Tier 1.1 for reflections and global illumination.