3DMark Sling Shot Extreme is a cross-platform benchmark for older mobile devices. We recommend using 3DMark Wild Life to benchmark modern mobile devices.
|Benchmark||3DMark Sling Shot Extreme|
|Target hardware||Mainstream Android smartphones and older iPhones and iPads|
|Workloads||Graphics Test 1 measures GPU performance|
|Workloads||Graphics Test 2 measures GPU performance|
|Workloads||Physics Test measures CPU performance|
|Graphics API||OpenGL ES 3.1 (Android)|
|Rendering resolution||2560 × 1440|
Sling Shot Extreme uses Vulkan and OpenGL ES 3.1 on Android and the Metal API on Apple devices. It tests the full range of API features including multiple render targets, instanced rendering, and uniform buffers. It also includes volumetric lighting, depth of field and bloom post-processing effects using Compute Shaders.
The Graphics tests are rendered at 2560 × 1440 then scaled to the device's display resolution. The Physics Test is rendered at 1280 × 720 to ensure that GPU performance is not a limiting factor.
In Unlimited mode, the benchmark runs offscreen using a fixed time step between frames. Unlimited mode renders exactly the same frames in every run on every device. The display is updated with frame thumbnails every 100 frames to show progress. You can use Unlimited mode to make chip-to-chip comparisons without vertical sync, display resolution scaling, and other operating system factors affecting the result.