Android

OS

Android 12 or Later

Memory6GB RAM

Graphics

Vulkan 1.1 Compatible with support for Vulkan ray query**

Storage

300 MB of free space


iOS

OS

iOS 18 or later

DeviceiPhone 11, 9th generation iPad

Memory

6GB RAM

Storage

300 MB free space


Windows

OS

Windows 11 or Windows 10, 64-bit (Version 21H2)

Processor

1.8 GHz dual-core CPU with SSSE3 support

Memory4GB*

Graphics

DirectX 12 (default) - required DX12 features: DXR 1.1

or Vulkan 1.1 with support for Vulkan ray tracing pipeline**

Video memory4GB Dedicated VRAM*

Storage

300 MB of free space


macOS

OS

macOS 14 Sonoma

Processor

Apple Silicon M-series SoC

Memory8 GB

Graphics

Apple Silicon M-series SoC

Storage

1.4 GB of free space (Shared with Steel Nomad Light


*For systems with integrated GPUs, you need at least 8GB system RAM, as the iGPU shares system RAM.

**Detailed Vulkan requirements

Vulkan Extensions

  • VK_KHR_acceleration_structure
  • VK_KHR_ray_tracing_pipeline or VK_KHR_ray_query
  • VK_KHR_buffer_device_address
  • VK_EXT_descriptor_indexing

Vulkan Limits

  • maxSamplerAnisotropy >= 16
  • maxBoundDescriptorSets >= 8
  • maxDescriptorSetSampledImages >= 400
Vulkan Features
  • Quad ops in fragment shaders
  • SamplerAnisotropy
  • independentBlend

  • shaderImageGatherExtended

  • shaderStorageImageExtendedFormats

  • shaderSampledImageArrayDynamicIndexing

  • shaderStorageImageReadWithoutFormat

  • shaderStorageImageWriteWithoutFormat

  • imageCubeArray

  • VK_SUBGROUP_FEATURE_SHUFFLE_BIT VK_SUBGROUP_FEATURE_QUAD_BIT, with VK_SHADER_STAGE_FRAGMENT_BIT